In digital rendering, displacement maps are a way of interpreting dark and light values of a two-dimensional image to create high and low points on a digital three-dimensional surface—light values are raised and dark values recede. Open Source Erosion, is a series of ongoing digital prints doubling in their ability to stand autonomously and to manipulate digital surfaces and textures through their use in displacement mapping.
Anyone interested can obtain a suite of maps (up to 5000px @ dpi) by
sending an email here.
Shown below are the affects of these digital prints on a rendered surface.
(Examples rendered with Maxwell Render v3.1)