The following are some process shots in the making of Lead-Based, Centripetal Nadir.
Most objects are built in Rhino 5, imported and composited in Maya and then rendered with Maxwell Render v3.1
Below shows the progression of the raw build, to the final material and test renders.
Before and after of the coin, raw build and final rendering.
Bump maps, from Open Source Erosion, applied to the lion head.
Some details of the final render